Extensions
Extensions add new functionality to an existing class, structure, enumeration, or protocol type. This includes the ability to extend types for which you do not have access to the original source code (known as retroactive modeling).
Extensions in Swift can:
- Add computed instance properties and computed type properties (stored property는 추가 할수 없다.)
- Define instance methods and type methods
- Provide new initializers
- Define subscripts
- Define and use new nested types
- Make an existing type conform to a protocol
In Swift, you can even extend a protocol to provide implementations of its requirements or add additional functionality that conforming types can take advantage of. For more details, see Protocol Extensions.
NOTE
Extensions can add new functionality to a type, but they cannot override existing functionality.
Extension Syntax
Declare extensions with the extension
keyword:
extension SomeType {
// new functionality to add to SomeType goes here
}
An extension can extend an existing type to make it adopt one or more protocols. To add protocol conformance, you write the protocol names the same way as you write them for a class or structure:
extension SomeType: SomeProtocol, AnotherProtocol {
// implementation of protocol requirements goes here
}
Adding protocol conformance in this way is described in Adding Protocol Conformance with an Extension.
An extension can be used to extend an existing generic type, as described in Extending a Generic Type. You can also extend a generic type to conditionally add functionality, as described in Extensions with a Generic Where Clause.
NOTE
If you define an extension to add new functionality to an existing type, the new functionality will be available on all existing instances of that type, even if they were created before the extension was defined
Computed Properties
Extensions can add computed instance properties and computed type properties to existing types. This example adds five computed instance properties to Swift’s built-in Double
type, to provide basic support for working with distance units:
extension Double {
var km: Double { return self * 1_000.0 }
var m: Double { return self }
var cm: Double { return self / 100.0 }
var mm: Double { return self / 1_000.0 }
var ft: Double { return self / 3.28084 }
}
let oneInch = 25.4.mm
print(“One inch is (oneInch) meters”)
// Prints “One inch is 0.0254 meters”
let threeFeet = 3.ft
print(“Three feet is (threeFeet) meters”)
// Prints “Three feet is 0.914399970739201 meters”
let aMarathon = 42.km + 195.m
print(“A marathon is (aMarathon) meters long”)
// Prints “A marathon is 42195.0 meters long”
NOTE
Extensions can add new computed properties, but they cannot add stored properties, or add property observers to existing properties.
Initializers
Extensions can add new initializers to existing types.
Extensions can add new convenience initializers to a class, but they cannot add new designated initializers or deinitializers to a class. Designated initializers and deinitializers must always be provided by the original class implementation.
NOTE
If you use an extension to add an initializer to a value type that provides default values for all of its stored properties and does not define any custom initializers, you can call the default initializer and memberwise initializer for that value type from within your extension’s initializer.
This would not be the case if you had written the initializer as part of the value type’s original implementation, as described in Initializer Delegation for Value Types.
struct Size {
var width = 0.0, height = 0.0
}
struct Point {
var x = 0.0, y = 0.0
}
struct Rect {
var origin = Point()
var size = Size()
}
let defaultRect = Rect()
let memberwiseRect = Rect(origin: Point(x: 2.0, y: 2.0),
size: Size(width: 5.0, height: 5.0))
You can extend the Rect
structure to provide an additional initializer that takes a specific center point and size:
extension Rect {
init(center: Point, size: Size) {
let originX = center.x – (size.width / 2)
let originY = center.y – (size.height / 2)
self.init(origin: Point(x: originX, y: originY), size: size)
}
}
This new initializer starts by calculating an appropriate origin point based on the provided center
point and size
value. The initializer then calls the structure’s automatic memberwise initializer init(origin:size:)
, which stores the new origin and size values in the appropriate properties:
let centerRect = Rect(center: Point(x: 4.0, y: 4.0),
size: Size(width: 3.0, height: 3.0))
// centerRect’s origin is (2.5, 2.5) and its size is (3.0, 3.0)
Methods
Extensions can add new instance methods and type methods to existing types. The following example adds a new instance method called repetitions
to the Int
type:
extension Int {
func repetitions(task: () -> Void) {// 0과 self사이의 정수를 인덱스로 순환
// 참고) https://stackoverflow.com/a/26083896
for _ in 0..<self {
task()
}
}
}
3.repetitions {
print(“Hello!”)
}
// Hello!
// Hello!
// Hello!
Mutating Instance Methods
(참고사항 tumblr #swift #mutating #enum:
Structures and enumerations are value types. By default, the properties of a value type cannot be modified from within its instance methods.)
Instance methods added with an extension can also modify (or mutate) the instance itself. Structure and enumeration methods that modify self
or its properties must mark the instance method as mutating
, just like mutating methods from an original implementation.
extension Int {
mutating func square() {
self = self * self
}
}
var someInt = 3
someInt.square()
// someInt is now 9
Subscripts
Extensions can add new subscripts to an existing type.
123456789[0]
returns 9
123456789[1]
returns 8
extension Int {
subscript(digitIndex: Int) -> Int {
var decimalBase = 1
for _ in 0..<digitIndex {
decimalBase *= 10
}
return (self / decimalBase) % 10
}
}
746381295[0]
// returns 5
746381295[1]
// returns 9
746381295[2]
// returns 2
746381295[8]
// returns 7
746381295[9]
// returns 0, as if you had requested:
0746381295[9]
Nested Types
Extensions can add new nested types to existing classes, structures, and enumerations:
extension Int {
enum Kind {
case negative, zero, positive
}
var kind: Kind {
switch self {
case 0:
return .zero
case let x where x > 0:
return .positive
default:
return .negative
}
}
}
func printIntegerKinds(_ numbers: [Int]) {
for number in numbers {
switch number.kind {
case .negative:
print(“- ”, terminator: “”)
case .zero:
print(“0 ”, terminator: “”)
case .positive:
print(“+ ”, terminator: “”)
}
}
print(“”)
}
printIntegerKinds([3, 19, -27, 0, -6, 0, 7])
// Prints “+ + – 0 – 0 + ”
NOTE
number.kind
is already known to be of type Int.Kind
. Because of this, all of the Int.Kind
case values can be written in shorthand form inside the switch
statement, such as .negative
rather than Int.Kind.negative